I’m just going to go ahead and put my main point right out there:
Quality writers: copywriters, bloggers, feature writers, web content providers, etc.–they don’t write for free. I’m talking, of course, about writing for someone else’s financial benefit or gain. The reason? That’s easy. We don’t have time. If we’ve got something to say, and no market for it, it goes on a personal blog or website, or perhaps as a comment on someone else’s work as part of the inter-linking and community-building that bloggers are becoming known for. I was recently approached through Twitter by a somewhat-well-known gaming website that expressed in an interest in contracting for some content similar to what I do on a couple of other sites. I’m always open to new gaming projects; that’s one of my passions. I sent a DM back to person asking her to contact me via email so we could discuss the site’s needs. The email I received in return was a generic form letter directing me to a “Write for ****!” page on their site. If the details listed there weren’t troubling enough, the site users’ accumulated comments definitely were. Not only does this site offer strictly traffic-based pay for submissions, but they do not provide any means for writers to monitor that traffic. That’s basically just throwing money out an open window and hoping that a wind gust will drive it back in. In the comments, long-time site users expressed outright disgust with the quality of content found on this site. They claimed that the site’s feature and opinion writers knew very little about the industry, or even the specific games they were commenting on. After reading through some of these articles, I have to agree. Much of the published content I found fell into one of two categories:a) It was full of spelling, grammar and syntax errors, often with no real point. b) It was written with the intention of fueling arguments, which in turn would generate more traffic to the site. If there’s any one thing all gamers know how to do, it’s prove someone else wrong on the Internet. Seriously, we take classes in it. I personally hold several titles (and one excruciating defeat which we won’t talk about). So I replied to the email with a polite, “thank you, but I do not work without a contract specifying my fee,” and I couldn’t stop myself from suggesting a change in policy. This site would have to do one of two things in order to dig itself out of the hole it’s currently in. It could either begin contracting for and paying professional writers for its content, or it could open up as a purely “fan-submission” site. The latter would require acknowledgement that none of the content was produced by a professional writer, which might help beat back some of the more energetic pitchfork wielders. The former, however, is probably the only way to salvage the site’s reputation. I bet they don’t do either.
Pakistan | 

I had way more fun with this one than I did with Fable II, which, by the way, I never finished. Maybe I should go back to that one? Eh, well, maybe someday. For now, I’m happy knowing that I RULE ALBION!! MUAHahahahahahaha.
This is the fourth in the Warcraft series that I’ve been reading since Christmas; at least, chronologically. It deals with the time following the 2nd War, with Mal’ganis’s release of the plague that caused the Scourge, Arthas’s fall into madness and succumbing to the pull of the rune-blade, Frostmourne, and Sylvanas’s death and transformation from High Elf to Banshee to the leader of the Forsaken.